SYNAPSES Evaluated Resources

On this page you can find all resources that have been identified and evaluated by the SYNAPSES consortium. Are you looking for resources specifically for you? Use the filtering system on the left.

For a description of the Aims and Learning Outomes (LO) refer to this page.

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OTTERS – Citizen Science for Water Stewardship

OTTERS – Citizen Science for Water Stewardship

The OTTERS project promotes ocean and freshwater care through citizen science. It empowers people to create campaigns, focusing on protecting ecosystems, eliminating pollution, and supporting a sustainable blue economy. OTTERS offers toolkits to help organize co-creation sessions, enabling teachers and students to engage in real-world problem-solving and scientific research.

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Climate Action and Light Pollution Threat (CliC-PoLiT)

Climate Action and Light Pollution Threat (CliC-PoLiT)

The Climate Action and Light Pollution Threat (CliC-PoLiT) project tackles climate change, urban sustainability, and light pollution through interdisciplinary approaches. It empowers students to address real-world environmental issues, fostering problem-solving, communication, and collaboration skills. Students share their findings with communities, enhancing societal awareness and engagement.

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Eratosthenes Goes Green

Eratosthenes Goes Green

A hands-on activity where students use solar panels to replicate Eratosthenes’ method of measuring the Earth’s circumference while exploring solar energy efficiency, geography, and sustainability.

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Astronomy and Football

Astronomy and Football

This resource engages students in understanding planetary distances and scaling by using a football field as a model for the Solar System. Through hands-on calculations and visual representation, students explore astronomy, STEM concepts, and scientific modeling in an interactive and engaging way.

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Zero Waste School

Zero Waste School

This resource engages students in analyzing and reducing waste in their school environment. Through hands-on research and local collaborations, they explore sustainability concepts, circular economy principles, and practical waste management solutions.

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Beat the Flood

Beat the Flood

This hands-on STEM project challenges students to design and build model flood-resistant homes while exploring the science behind climate change, sustainable engineering, and disaster resilience. Through teamwork and problem-solving, students develop critical thinking and creativity in addressing real-world environmental challenges.

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Building Biodiversity

Building Biodiversity

Students explore people’s impact on biodiversity and generate solutions that meet people’s and nature’s needs. Use this one-hour Headline lesson to help your students:
– Explore statistics from the news about biodiversity
– Identify how people and nature have conflicting needs
– Create solutions by evaluating the positive and negative effects of various options.

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What is the Bioeconomy?

What is the Bioeconomy?

Human overconsumption of Earth’s natural resources is putting the planet under increasing stress. Fortunately, we all can do something to prevent the bleak predictions often seen in news headlines. Many of these solutions are a part of the Bioeconomy. This pack will introduce you and your students to the concept of the Bioeconomy.

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Make Design Learning Visible

Make Design Learning Visible

The Make Design Learning Visible approach for formative evaluation of design skills in design and technology education is designed for use with 8 – 14-year-olds. The approach can be modified for use with younger or older pupils. Formative assessment is a good way to enhance learning to design.

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