SYNAPSES Evaluated Resources
On this page you can find all resources that have been identified and evaluated by the SYNAPSES consortium. Are you looking for resources specifically for you? Use the filtering system on the left.
For a description of the Aims and Learning Outomes (LO) refer to this page.
Hello Doughnut
‘Hello Doughnut’ is a comprehensive series of resources for educators to help bring the foundational ideas, practices, and principles of Doughnut Economics into learning spaces. It pays attention to the cognitive, affective and psychomotor domains of learning in local contextualised learning environments.
Sea Ice from Space – Investigating Arctic Sea Ice and Its Connection to Climate
This activity explores Arctic sea ice using Earth observation data. Students analyze satellite images to understand sea ice changes over time, linking these patterns to climate change. The resource fosters scientific inquiry and environmental awareness.
Astronomy and Football
This resource engages students in understanding planetary distances and scaling by using a football field as a model for the Solar System. Through hands-on calculations and visual representation, students explore astronomy, STEM concepts, and scientific modeling in an interactive and engaging way.
Plastic Pirates – Go Europe!
Plastic Pirates – Go Europe! is a European citizen science project in which school classes collect plastic samples at streams and rivers and document their results. The collected data is then analysed by scientists. In this way, young European citizens make an important contribution to research on the state of European rivers.
Beat the Flood
This hands-on STEM project challenges students to design and build model flood-resistant homes while exploring the science behind climate change, sustainable engineering, and disaster resilience. Through teamwork and problem-solving, students develop critical thinking and creativity in addressing real-world environmental challenges.
Climate Change and Biodiversity
This resource provides a hands-on learning activity for students to analyse and interpret data on climate change and biodiversity. Through species vulnerability assessments, students explore the impacts of climate change on wildlife, adaptation strategies, and conservation efforts, aligning with scientific literacy and sustainability citizenship goals.
Upcycling Paper Products into Plantable Seed Paper
This activity guides students in creating eco-friendly, plantable seed paper from recycled materials. By embedding seeds into handmade paper, students learn about sustainability, recycling, plant biology, and the effects of different fertilizers. The hands-on experiment promotes environmental awareness and creative upcycling in the classroom.
Why Care about Water? – National Geographic
National Geographic asked researchers and specialists why they care about water. The answers are simple: water keeps us alive.
Data Explorers: Minecraft Education
Data Explorers is an action-packed learning experience on Minecraft Education, using data skills to protect our planet. Created by World’s Largest Lesson in collaboration with NetApp, the online game lets students use their skills to travel through portals, battle minions, and restore vital knowledge to protect Planet Earth.
5 Minute Sustainability
This series of impactful student-led videos can stimulate interesting discussions, create awareness and empower schools to tackle the climate and nature emergency. Each video is on a new topic and highlights feasible, actionable steps to combat climate change, manage energy, reduce waste and improve biodiversity in your schools.
Inspiring Whole School Food Approach Across Europe
The Whole School Food Approach aims to transform schools across Europe by reshaping students’ relationship with food. It goes beyond healthier meals, helping students understand where food comes from, how it’s produced, and its importance for their health and the planet.
The Life of a Soccer Ball
This EPA document traces the lifecycle of a soccer ball, from material extraction to disposal, highlighting environmental impacts and promoting sustainable practices among students.
How clean is our air?
“How Clean Is Our Air?” is a learning scenario designed for students aged 9-11, focusing on understanding air pollution, its sources, and impacts. Over nine learning units, students investigate pollution causes, measure air quality, and design prototypes to improve air conditions.
From Seed to Compost: Circulation of Matter in Nature
“From Seed to Compost: Circulation of Matter in Nature” is a comprehensive learning scenario for students aged 9 and above, focusing on the journey of food from production to waste management. Over seven learning units totalling approximately 10 hours and 50 minutes, students explore food origins, composting processes, and sustainable agriculture practices.
The Classroom with the Green Floor and the Blue Ceiling
This recorded webinar from the Irish National Teachers Organisation Learning series provides practical advice to teachers on how to bring teaching and learning outdoors. The webinar is hosted by a primary school Principal, Paul O’Donnel, who shares his passion and experience of teaching in the outdoors.
Creating a Science Trail
Science Trails are student-designed paths with stops that raise awareness on community-relevant topics. Teachers guide students in integrating subjects, exploring surroundings, engaging stakeholders, and creating stations that highlight the community’s uniqueness.
Wet Maps – Seafloor Mapping (NOAA)
High resolution bathymetric maps are essential for finding and exploring geological, archaeological, and biological features in the ocean. In this lesson, students develop and use models to explore seafloor features; analyze and interpret data to explain how multibeam sonar is used to identify patterns of ocean floor structures; construct three-dimensional maps; and learn how multibeam sonar technology extends the measurement and exploration capacity of modern ocean exploration.
Climate Futures by Minecraft Education
This set of three lessons based in the virtual world of Minecraft aligns with the UN Sustainable Development Goals. Developed in collaboration with the UK Met Office, this resource aims to educate young people about climate change and how they can contribute to improving the future.
Online self-study courses ESD methods: Station Learning
The document provides a comprehensive guide on Station Learning, outlining its pedagogical background, implementation process, and benefits for education. It explains how teachers can design, prepare, and assess station-based lessons while fostering self-directed, experiential, and competency-based learning. The method promotes engagement, differentiation, and interdisciplinary teaching, making it ideal for modern classrooms.
Build the Change: Human Impact
Students will explore how humans impact the planet, using the example of our impact on birds, “today’s dinosaurs.” They will create their own positive impact by devising imaginative solutions to related real-world challenges. This resource was developed by the Lego Foundation and the Natural History Museum London.
