SYNAPSES Evaluated Resources
On this page you can find all resources that have been identified and evaluated by the SYNAPSES consortium. Are you looking for resources specifically for you? Use the filtering system on the left.
For a description of the Aims and Learning Outomes (LO) refer to this page.

Schools go Green
This educational material consists of a multimedia Eco-Glossary based on small stories accompanied by a set of e-learning materials using audio-visual tools, like presentations for students, teacher handbooks and lesson plans. The learning material follows the whole school approach as it involves teachers, teacher educators, school leaders and researchers.

Challenge Based Learning Guide and Toolkit
This Guide to Challenge Based Learning and online toolkit are designed to introduce educators to this student-centred approach to learning in a real world, interdisciplinary way.

InNature
The InNature Project promotes biomimicry awareness and skills in schools, offering two toolboxes: the “Biomimicry Challenge” with lesson plans, and “Biomimicry 3.8” for workshops. Resources include teacher training, a toolkit, good practices catalog, and a 3-day “InNature Fair.” Materials are accessible online in multiple languages.

Fact-ivism and Community Action Planning
Students learn about data and pick a data point that inspires them to take action for the UN SDGs.The resource sets out to use the Global Goals as a catalyst for students in identifying a local community issue that they want to help solve, and create an action plan to get started.

Climate Playground
Climate playground is an Erasmus+ project executed by the Sint-Paulus school and partners in Belgium. The school transformed from a tiled, grey playground with little greenery into a ‘climate-adaptive’ school ground. On the website, they showcase what they have done and give practical tips for how others can implement this.

Nature Lab Garden Lesson Plan
The purpose of this activity guide is to teach students the ecological functions found in any natural system and model how these functions are performed by a natural area like a garden.

Designing for Climate Action! A circular economy project
Designing for Climate Action is a Circular Economy Project resource that provides activities with resources and teacher slides to deliver a Design Thinking Project.

Your Turn for the Teacher – Guide Book
The Your Turn guidebook is a step-by-step instruction for teachers (in training) to create and implement their own design projects for upper primary and lower secondary education.

FoodShift Pathways: Open Learning Scenarios
Open Learning Scenarios (OLS) empower teachers to address food system sustainability by placing students at the center of learning. Using open schooling and living-lab methodologies, students collaborate with societal actors to co-create solutions for real-life community challenges. The resource includes 60 scenarios and 6 ready-to-use videos.

OTTERS – Citizen Science for Water Stewardship
The OTTERS project promotes ocean and freshwater care through citizen science. It empowers people to create campaigns, focusing on protecting ecosystems, eliminating pollution, and supporting a sustainable blue economy. OTTERS offers toolkits to help organize co-creation sessions, enabling teachers and students to engage in real-world problem-solving and scientific research.

Active Classroom Strategies
The Active Classroom Strategies presented by the Junior Cycle for Teachers service in Ireland are student-centred active teaching methodologies designed to support the development of key skills and competencies in students such as ‘Managing Information & Thinking’ and ‘Working with Others’.

With Children Against Drought
The main idea of the With Children Against Drought methodology is to return water to the landscape, especially through the revitalisation of streams, floodplains and wetlands. The activities in the methodology guide span all areas of education, develop many key competencies and lead the pupils towards active citizenship.

Hello Doughnut
‘Hello Doughnut’ is a comprehensive series of resources for educators to help bring the foundational ideas, practices, and principles of Doughnut Economics into learning spaces. It pays attention to the cognitive, affective and psychomotor domains of learning in local contextualised learning environments.

Beat the Flood
This hands-on STEM project challenges students to design and build model flood-resistant homes while exploring the science behind climate change, sustainable engineering, and disaster resilience. Through teamwork and problem-solving, students develop critical thinking and creativity in addressing real-world environmental challenges.

Climate Change and Biodiversity
This resource provides a hands-on learning activity for students to analyse and interpret data on climate change and biodiversity. Through species vulnerability assessments, students explore the impacts of climate change on wildlife, adaptation strategies, and conservation efforts, aligning with scientific literacy and sustainability citizenship goals.

Why Care about Water? – National Geographic
National Geographic asked researchers and specialists why they care about water. The answers are simple: water keeps us alive.

Data Explorers: Minecraft Education
Data Explorers is an action-packed learning experience on Minecraft Education, using data skills to protect our planet. Created by World’s Largest Lesson in collaboration with NetApp, the online game lets students use their skills to travel through portals, battle minions, and restore vital knowledge to protect Planet Earth.

5 Minute Sustainability
This series of impactful student-led videos can stimulate interesting discussions, create awareness and empower schools to tackle the climate and nature emergency. Each video is on a new topic and highlights feasible, actionable steps to combat climate change, manage energy, reduce waste and improve biodiversity in your schools.