SYNAPSES Evaluated Resources
On this page you can find all resources that have been identified and evaluated by the SYNAPSES consortium. Are you looking for resources specifically for you? Use the filtering system on the left.
For a description of the Aims and Learning Outomes (LO) refer to this page.

Schools go Green
This educational material consists of a multimedia Eco-Glossary based on small stories accompanied by a set of e-learning materials using audio-visual tools, like presentations for students, teacher handbooks and lesson plans. The learning material follows the whole school approach as it involves teachers, teacher educators, school leaders and researchers.

InNature
The InNature Project promotes biomimicry awareness and skills in schools, offering two toolboxes: the “Biomimicry Challenge” with lesson plans, and “Biomimicry 3.8” for workshops. Resources include teacher training, a toolkit, good practices catalog, and a 3-day “InNature Fair.” Materials are accessible online in multiple languages.

Hello Doughnut
‘Hello Doughnut’ is a comprehensive series of resources for educators to help bring the foundational ideas, practices, and principles of Doughnut Economics into learning spaces. It pays attention to the cognitive, affective and psychomotor domains of learning in local contextualised learning environments.

Online self-study courses ESD methods: Station Learning
The document provides a comprehensive guide on Station Learning, outlining its pedagogical background, implementation process, and benefits for education. It explains how teachers can design, prepare, and assess station-based lessons while fostering self-directed, experiential, and competency-based learning. The method promotes engagement, differentiation, and interdisciplinary teaching, making it ideal for modern classrooms.

KWL Chart – Active Methodology
This active teaching method allows students to express what they Know (K), Want to Know (W) and what they have Learned (L) from a lesson. By being aware of students’ interests and prior knowledge, the teacher can create projects and assignments that are both challenging and enjoyable for the students.

How to Mystery
The resource explains how to design and implement a Mystery Game as an educational tool to promote critical thinking, problem-solving, and teamwork. It outlines the process, from creating a thought-provoking scenario to group discussions and reflection. The guide emphasizes open-ended exploration, student-driven learning, and adaptable difficulty levels.