SYNAPSES Evaluated Resources

On this page you can find all resources that have been identified and evaluated by the SYNAPSES consortium. Are you looking for resources specifically for you? Use the filtering system on the left.

For a description of the Aims and Learning Outomes (LO) refer to this page.

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Babrunn’s Future: Sustainability in Action

Babrunn’s Future: Sustainability in Action

The “Babrunn” resource is a role-playing game where students debate the construction of a water park, balancing environmental, economic, and social factors. It fosters critical thinking, collaboration, and sustainability awareness, allowing students to explore real-world challenges in community planning and democratic decision-making.

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FoodShift Pathways: Open Learning Scenarios

FoodShift Pathways: Open Learning Scenarios

Open Learning Scenarios (OLS) empower teachers to address food system sustainability by placing students at the center of learning. Using open schooling and living-lab methodologies, students collaborate with societal actors to co-create solutions for real-life community challenges. The resource includes 60 scenarios and 6 ready-to-use videos.

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OTTERS – Citizen Science for Water Stewardship

OTTERS – Citizen Science for Water Stewardship

The OTTERS project promotes ocean and freshwater care through citizen science. It empowers people to create campaigns, focusing on protecting ecosystems, eliminating pollution, and supporting a sustainable blue economy. OTTERS offers toolkits to help organize co-creation sessions, enabling teachers and students to engage in real-world problem-solving and scientific research.

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Active Classroom Strategies

Active Classroom Strategies

The Active Classroom Strategies presented by the Junior Cycle for Teachers service in Ireland are student-centred active teaching methodologies designed to support the development of key skills and competencies in students such as ‘Managing Information & Thinking’ and ‘Working with Others’.

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Hello Doughnut

Hello Doughnut

‘Hello Doughnut’ is a comprehensive series of resources for educators to help bring the foundational ideas, practices, and principles of Doughnut Economics into learning spaces. It pays attention to the cognitive, affective and psychomotor domains of learning in local contextualised learning environments.

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Frankenstein: Penetrating the Secrets of Nature

Frankenstein: Penetrating the Secrets of Nature

This resource explores Frankenstein through the lens of medical and scientific history, examining how advancements in medicine have shaped ethical debates on life, death, and human identity. Using readings, visual resources, and discussions, it connects Mary Shelley’s novel to contemporary biomedical issues, encouraging critical engagement with science and society.

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Museum-based Workshop: Climate on your plate

Museum-based Workshop: Climate on your plate

This interactive workshop at the Deutsches Museum (Munich) explores the impact of our diet on health, the environment, and global communities. Using a digital pinboard, students learn about sustainable eating and informed consumer choices. As a best practice example, that can be adapted to local contexts.

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Beat the Flood

Beat the Flood

This hands-on STEM project challenges students to design and build model flood-resistant homes while exploring the science behind climate change, sustainable engineering, and disaster resilience. Through teamwork and problem-solving, students develop critical thinking and creativity in addressing real-world environmental challenges.

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Climate Change and Biodiversity

Climate Change and Biodiversity

This resource provides a hands-on learning activity for students to analyse and interpret data on climate change and biodiversity. Through species vulnerability assessments, students explore the impacts of climate change on wildlife, adaptation strategies, and conservation efforts, aligning with scientific literacy and sustainability citizenship goals.

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Data Explorers: Minecraft Education

Data Explorers: Minecraft Education

Data Explorers is an action-packed learning experience on Minecraft Education, using data skills to protect our planet. Created by World’s Largest Lesson in collaboration with NetApp, the online game lets students use their skills to travel through portals, battle minions, and restore vital knowledge to protect Planet Earth.

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5 Minute Sustainability

5 Minute Sustainability

This series of impactful student-led videos can stimulate interesting discussions, create awareness and empower schools to tackle the climate and nature emergency. Each video is on a new topic and highlights feasible, actionable steps to combat climate change, manage energy, reduce waste and improve biodiversity in your schools.

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