SYNAPSES Evaluated Resources

On this page you can find all resources that have been identified and evaluated by the SYNAPSES consortium. Are you looking for resources specifically for you? Use the filtering system on the left.

For a description of the Aims and Learning Outomes (LO) refer to this page.

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Schools go Green

Schools go Green

This educational material consists of a multimedia Eco-Glossary based on small stories accompanied by a set of e-learning materials using audio-visual tools, like presentations for students, teacher handbooks and lesson plans. The learning material follows the whole school approach as it involves teachers, teacher educators, school leaders and researchers.

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Babrunn’s Future: Sustainability in Action

Babrunn’s Future: Sustainability in Action

The “Babrunn” resource is a role-playing game where students debate the construction of a water park, balancing environmental, economic, and social factors. It fosters critical thinking, collaboration, and sustainability awareness, allowing students to explore real-world challenges in community planning and democratic decision-making.

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Active Classroom Strategies

Active Classroom Strategies

The Active Classroom Strategies presented by the Junior Cycle for Teachers service in Ireland are student-centred active teaching methodologies designed to support the development of key skills and competencies in students such as ‘Managing Information & Thinking’ and ‘Working with Others’.

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Eratosthenes Goes Green

Eratosthenes Goes Green

A hands-on activity where students use solar panels to replicate Eratosthenes’ method of measuring the Earth’s circumference while exploring solar energy efficiency, geography, and sustainability.

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Action on Global Citizenship

Action on Global Citizenship

Action on Global Citizenship – A Toolkit for Teachers will support educators to empower their students to become active global citizens in their schools and communities, with a range of activities and resources which align with the National Curriculum whilst using active learning methodologies in an engaging and fun way.

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Creating a Science Trail

Creating a Science Trail

Science Trails are student-designed paths with stops that raise awareness on community-relevant topics. Teachers guide students in integrating subjects, exploring surroundings, engaging stakeholders, and creating stations that highlight the community’s uniqueness.

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World Café – How to and Implementation Example

World Café – How to and Implementation Example

This self-learning guide introduces the World Café method for fostering participatory discussions in education. It provides structured steps, materials, and moderation tips for implementing classroom creativity. Teachers gain insights into facilitating knowledge exchange, promoting critical thinking, and designing interactive lessons. Printable resources support direct application in training and teaching contexts.

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What is the Bioeconomy?

What is the Bioeconomy?

Human overconsumption of Earth’s natural resources is putting the planet under increasing stress. Fortunately, we all can do something to prevent the bleak predictions often seen in news headlines. Many of these solutions are a part of the Bioeconomy. This pack will introduce you and your students to the concept of the Bioeconomy.

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Online self-study courses ESD methods: Station Learning

Online self-study courses ESD methods: Station Learning

The document provides a comprehensive guide on Station Learning, outlining its pedagogical background, implementation process, and benefits for education. It explains how teachers can design, prepare, and assess station-based lessons while fostering self-directed, experiential, and competency-based learning. The method promotes engagement, differentiation, and interdisciplinary teaching, making it ideal for modern classrooms.

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KWL Chart – Active Methodology

KWL Chart – Active Methodology

This active teaching method allows students to express what they Know (K), Want to Know (W) and what they have Learned (L) from a lesson. By being aware of students’ interests and prior knowledge, the teacher can create projects and assignments that are both challenging and enjoyable for the students.

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Whole-School Sustainability Framework

Whole-School Sustainability Framework

This is a framework for embedding sustainability throughout school operations, teaching, and culture. It outlines a vision for whole-school transformation through leadership, systems thinking and shared values.

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Futures Literacy Lab

Futures Literacy Lab

This tool guides participants through a Futures Literacy Lab, a practical method to help us reveal, reframe and rethink our assumptions to imagine the future.

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Oil or the environment? A role-play on the climate change debate

Oil or the environment? A role-play on the climate change debate

The resource introduces role-play as a teaching method, fostering social skills, critical thinking, and decision-making. It engages students in debating environmental and economic trade-offs through a simulated oil extraction dilemma. The activity develops awareness of climate change, power dynamics, and sustainability challenges in a hands-on learning experience.

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