SYNAPSES Evaluated Resources

On this page you can find all resources that have been identified and evaluated by the SYNAPSES consortium. Are you looking for resources specifically for you? Use the filtering system on the left.

For a description of the Aims and Learning Outomes (LO) refer to this page.

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Schools go Green

Schools go Green

This educational material consists of a multimedia Eco-Glossary based on small stories accompanied by a set of e-learning materials using audio-visual tools, like presentations for students, teacher handbooks and lesson plans. The learning material follows the whole school approach as it involves teachers, teacher educators, school leaders and researchers.

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Fact-ivism and Community Action Planning

Fact-ivism and Community Action Planning

Students learn about data and pick a data point that inspires them to take action for the UN SDGs.The resource sets out to use the Global Goals as a catalyst for students in identifying a local community issue that they want to help solve, and create an action plan to get started.

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Nature Lab Garden Lesson Plan

Nature Lab Garden Lesson Plan

The purpose of this activity guide is to teach students the ecological functions found in any natural system and model how these functions are performed by a natural area like a garden.

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Babrunn’s Future: Sustainability in Action

Babrunn’s Future: Sustainability in Action

The “Babrunn” resource is a role-playing game where students debate the construction of a water park, balancing environmental, economic, and social factors. It fosters critical thinking, collaboration, and sustainability awareness, allowing students to explore real-world challenges in community planning and democratic decision-making.

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FoodShift Pathways: Open Learning Scenarios

FoodShift Pathways: Open Learning Scenarios

Open Learning Scenarios (OLS) empower teachers to address food system sustainability by placing students at the center of learning. Using open schooling and living-lab methodologies, students collaborate with societal actors to co-create solutions for real-life community challenges. The resource includes 60 scenarios and 6 ready-to-use videos.

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SEAI Energy In Action

SEAI Energy In Action

This introductory resource is designed to support the teaching and learning of energy and sustainability with an inquiry approach to education. Along with the other resources in the series, it aims to enhance students’ scientific knowledge, skills and competencies, providing opportunities to consider and tackle future problems.

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OTTERS – Citizen Science for Water Stewardship

OTTERS – Citizen Science for Water Stewardship

The OTTERS project promotes ocean and freshwater care through citizen science. It empowers people to create campaigns, focusing on protecting ecosystems, eliminating pollution, and supporting a sustainable blue economy. OTTERS offers toolkits to help organize co-creation sessions, enabling teachers and students to engage in real-world problem-solving and scientific research.

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Active Classroom Strategies

Active Classroom Strategies

The Active Classroom Strategies presented by the Junior Cycle for Teachers service in Ireland are student-centred active teaching methodologies designed to support the development of key skills and competencies in students such as ‘Managing Information & Thinking’ and ‘Working with Others’.

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Hello Doughnut

Hello Doughnut

‘Hello Doughnut’ is a comprehensive series of resources for educators to help bring the foundational ideas, practices, and principles of Doughnut Economics into learning spaces. It pays attention to the cognitive, affective and psychomotor domains of learning in local contextualised learning environments.

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Museum-based Workshop: Climate on your plate

Museum-based Workshop: Climate on your plate

This interactive workshop at the Deutsches Museum (Munich) explores the impact of our diet on health, the environment, and global communities. Using a digital pinboard, students learn about sustainable eating and informed consumer choices. As a best practice example, that can be adapted to local contexts.

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Beat the Flood

Beat the Flood

This hands-on STEM project challenges students to design and build model flood-resistant homes while exploring the science behind climate change, sustainable engineering, and disaster resilience. Through teamwork and problem-solving, students develop critical thinking and creativity in addressing real-world environmental challenges.

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Climate Change and Biodiversity

Climate Change and Biodiversity

This resource provides a hands-on learning activity for students to analyse and interpret data on climate change and biodiversity. Through species vulnerability assessments, students explore the impacts of climate change on wildlife, adaptation strategies, and conservation efforts, aligning with scientific literacy and sustainability citizenship goals.

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Data Explorers: Minecraft Education

Data Explorers: Minecraft Education

Data Explorers is an action-packed learning experience on Minecraft Education, using data skills to protect our planet. Created by World’s Largest Lesson in collaboration with NetApp, the online game lets students use their skills to travel through portals, battle minions, and restore vital knowledge to protect Planet Earth.

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5 Minute Sustainability

5 Minute Sustainability

This series of impactful student-led videos can stimulate interesting discussions, create awareness and empower schools to tackle the climate and nature emergency. Each video is on a new topic and highlights feasible, actionable steps to combat climate change, manage energy, reduce waste and improve biodiversity in your schools.

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Action on Global Citizenship

Action on Global Citizenship

Action on Global Citizenship – A Toolkit for Teachers will support educators to empower their students to become active global citizens in their schools and communities, with a range of activities and resources which align with the National Curriculum whilst using active learning methodologies in an engaging and fun way.

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